Weights Stabilizer for Autodesk Maya

Weights Stabilizer is a plugin for Autodesk Maya 2025 that ensures stable and reliable skin weights across topology edits, skeleton replacements, and cross-version workflows (UE4 → UE5). It eliminates one of Maya's oldest limitations: the loss of weights when modifying meshes or transferring them between skeletons.

Key Capabilities

Technical Details

Demo

The demo below shows SK_Mannequin (UE4) and SKM_Manny (UE5) from Unreal Engine starter content. The video demonstrates both topology editing and skeleton replacement workflows, with weights fully preserved in each case.

Context

In Maya, modifying a skinned mesh or transferring between skeletons typically breaks weights, forcing technical artists and riggers to spend hours repainting. Weights Stabilizer introduces a robust solution: stable vertex IDs, reliable remapping, and deterministic restore under all conditions.

Developed as a personal project to remove long-standing Maya limitations, it showcases advanced C++ plugin development, dependency graph integration, and performance optimization tailored for production pipelines.