Unreal PSK Importer for Autodesk Maya
Unreal PSK Importer is a full-featured plugin for Autodesk Maya. It brings raw Unreal
Engine .psk
skeletal meshes directly into Maya — including geometry, skeleton, weights,
materials, UVs, vertex colors, and morph targets. Pivot handling, orientation, and clean binding are all
built-in.
Key Features
- Pivot-safe group rotation - Root joint or bounding box pivot, with optional baked orientation.
- Geometry - Fast mesh creation via Maya API, correct face winding, normals (imported or softened).
- Skeleton & Skinning - Creates joint hierarchy, applies scale & bone length, binds
with fast weights (
MFnSkinCluster.setWeights
). - Materials - Imports PSK materials + per-face assignments, reuses existing
materials, supports
.props.txt
references. - UVs - Main UVs (
map1
) plus allEXTRAUVS*
channels →EXTRAUV0, EXTRAUV1…
. - Vertex colors - Imports per-face-vertex or per-point colors, handles SRGBA → linear space.
- Morph targets - Converts PSK morphs into Maya
blendShapes
. - Options - Fully customizable import via flags.
Compatibility
- Autodesk Maya 2022-2025+
- Python 3 only
Installation
- Copy
unrealPSKImporter.py
into your Maya plug-ins folder:
C:\Users\<username>\Documents\maya\<version>\plug-ins
- In Maya: Windows → Settings/Preferences → Plug-in Manager
- Enable Loaded (and optionally Auto Load).
Usage
- File → Import → choose
.psk
- File → Import → Unreal PSK → Options → File Type Specific Options – here you can enable/disable import of skeleton, mesh, UVs, vertex colors, morphs, etc.
- Import options can also be passed via options string.
- Python command:
import maya.cmds as cmds;
cmds.file("path/to/model.psk", i=True, type="Unreal PSK")
Why use this tool?
Importing PSK assets into Maya is notoriously messy. This plugin provides a fast, clean, and production-ready workflow:
- Accurate skeleton & weights
- Preserved UVs & materials
- Optional vertex colors & morphs
- Pivot/orientation handling built in
With this importer you can bring Unreal Engine assets into Maya with full fidelity, ready for animation, rigging, or further development.