Unreal Cooked Assets Importer for Autodesk Maya

This proof-of-concept plugin enables seamless import of cooked Unreal Engine assets into Autodesk Maya. Designed to streamline workflows for technical artists and pipeline developers, it reconstructs Unreal Engine data as native Maya objects, bypassing complex conversion steps.

Key Capabilities

Technical Details

Demo

This project is not publicly available due to the sensitive nature of cooked asset workflows. The demo below showcases its functionality using a custom test project built with free, open-source assets to ensure legal compliance.

Context

Importing cooked Unreal Engine assets into Maya is a complex challenge due to proprietary file formats, coordinate system differences, and advanced compression techniques like Oodle. This plugin demonstrates a robust solution for bridging these ecosystems, showcasing expertise in multi-language programming (C++, C#), pipeline development, and 3D data integration.

Developed as a personal project to explore Maya and Unreal Engine workflows, it highlights advanced technical artistry and tool development skills.